I felt like adding a few little quality of life features and a small amount of extra content to School to make it feel a little more complete. Here's what's new:
- Desktop "quit" icon — you can now quit by clicking the little door icon on the in-game desktop.
- Character Select — If you don't like playing T. Vandross 3 times in a row or restarting the game until you get the character you want, now you can use the "swap" icon from the desktop to select the one you want to play
- Extra music tracks — track 3 was changed, and a 4th track was added. MUS_PLAY.SGF's window is now a little larger to accomodate it
- Additional project completion dialogs — All non-repeatable projects now have associated completion blurbs
- Rebalanced project trees — In a slight rebalance for flavour, now D. Nail and T. Vandross are a bit more specialized in what projects they can actually do. Nail is now more IT-focused and Vandross is more focused on visual arts (but both can do level 1 projects)
I realize it's a little weird to have such a tiny update after a whole year, this is mostly because I haven't done much with games lately and hey, what could be better than a relaxing afternoon of adding a feature or two to an old project? Hope you enjoy it!